Viva La Cola!

Founded in January 2009, PubliCola is a blog about Seattle written by journalists who are dedicated to non-partisan, original daily reporting that prioritizes a balanced approach to news. Started by longtime local editor and award-winning reporter Josh Feit, PubliCola is the first online-only news site in state history to get media credentials to cover the state capitol.

PubliCola was off and running. In June 2009, PubliCola hired another award-winning journalist, super-sourced Seattle city hall reporter Erica C. Barnett.

People were afraid that blogging would change journalism. Instead, we believe journalism can change blogging. Twenty-first century journalism may look and feel different, and yes Erica isn't afraid to get cranky, but we're committed to making sure online news still delivers independent, reliable, even-keeled coverage. And most of all, we're committed to making sure the coverage sparks honest civic debate.

Bringing you cola for the people, PubliCola is named after Publius Valerius PubliCola, the alias for the authors of the Federalist Papers—the original bloggers.

The first online-only news site in state history to get media credentials to cover the state capitol and Seattle city hall, PubliCola has been called a “must-read” by the Seattle Post Intelligencer and a hot “New Media Mover and Shaker” by Seattle Magazine—which also cited our own Erica C. Barnett as the city's No. 1 news nerd.

Still Alive

Yesterday, Bellevue’s Valve Software quietly updated one of its ancient games, the bizarre, award-winning Portal. Valve’s updater typically includes explanations for changes (“fixed bug,” “added weapon,” etc.), but this update note was noticeably short and cryptic: “Changed radio transmission frequency to comply with federal and state spectrum management regulations.” Um. Huh?

When fans started rifling through the game’s updated files, they found more weird things: blurry photos; Morse code sequences; a phone number in Kirkland, WA, that makes modem squawks when called. Fans then connected to that phone line with dial-up modems. The story only gets weirder from there, complete with strange bits of computer art and long-winded essays from in-game characters:

Frail, brittle hands make holding science devices difficult. Most were born before the advent of science, and can become confused and disoriented when asked to participate in relatively simple tests (teleportation, invisibility, adjusting esteem levels of orphan children).

Valve has run its fair share of viral promotions—in one, fans who wrote to a hidden mailing address received a response from a fictitious weapons dealer—but this is the company’s most remarkable trip down the rabbit hole yet. I’ve asked reps from Valve if this is a hint to their next big game announcement. Portal 2, hopefully? I’ll also be on hand at next week’s Game Developers Conference in San Francisco, where I’ll corner any Valve staffers I see for info.


  • http://www.joeszilagyi.com/ Joe Szilagyi

    The question is, does this make it worth buying the Orange Box if I haven't just for Portal? I already play TF2 on the PC, so I don't need it for that.

  • giffy

    Yes! Portal is a great game. Lots of fun and pretty innovative. I think you can buy it separate, or at least I was able to for the PC when it came out.

  • lol

    The only thing wrong with Portal is that it's really short. Like 4-5 hours tops short. But what a great 4-5 hours…

    The Orange Box also has Half-Life 2 (and the two super short episodic sequels) which is pretty good so that may tip the balance for you on getting the whole package.

  • http://www.publicola.net/author/sam-machkovech/ Sam M. (GameNerd)

    The Orange Box was on sale for something ridiculous during the Christmas season – $5 or so. I'm having trouble finding a sale price like that right now, but you can often find its price slashed during promos. When those strike, nab it. Getting Portal and the entire Half-Life 2 collection in one package for $5-12 is a bit hysterical.