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Founded in January 2009, PubliCola is a blog about Seattle written by journalists who are dedicated to non-partisan, original daily reporting that prioritizes a balanced approach to news. Started by longtime local editor and award-winning reporter Josh Feit, PubliCola is the first online-only news site in state history to get media credentials to cover the state capitol.

PubliCola was off and running. In June 2009, PubliCola hired another award-winning journalist, super-sourced Seattle city hall reporter Erica C. Barnett.

People were afraid that blogging would change journalism. Instead, we believe journalism can change blogging. Twenty-first century journalism may look and feel different, and yes Erica isn't afraid to get cranky, but we're committed to making sure online news still delivers independent, reliable, even-keeled coverage. And most of all, we're committed to making sure the coverage sparks honest civic debate.

Bringing you cola for the people, PubliCola is named after Publius Valerius PubliCola, the alias for the authors of the Federalist Papers—the original bloggers.

The first online-only news site in state history to get media credentials to cover the state capitol and Seattle city hall, PubliCola has been called a “must-read” by the Seattle Post Intelligencer and a hot “New Media Mover and Shaker” by Seattle Magazine—which also cited our own Erica C. Barnett as the city's No. 1 news nerd.

You Got Your D&D In My Board Game

On Thursday, Renton’s Dungeons and Dragons, in what’s gotta be the company’s biggest “duh” business move in years, announced a new board game to be released this August.

“Castle Ravenloft” isn’t the first board game from D&D’s owners, Wizards of the Coast, but it is the company’s first to target the new-wave board game audience of the past decade (think German board games like Catan and Pandemic). D&D reps compared their new game to the latter in their announcement yesterday, describing the game as a “fast-paced,” hour-long take on the D&D formula. Gather around the board with up to five friends in cooperative, strategic groups to take on a common foe.

“Every turn [of the game], things will get worse,” D&D’s Mike Mearls said on Thursday. “It’s going to be really tense and really claustrophobic.”

The board game renaissance hasn’t changed most people’s Cloak and Dagger stereotypes about D&D, but a board game like this might do the trick. Good on you for trying, Wizards.

A note: This game was announced at the weekend-long D&D Experience event in Fort Wayne, IN. I like D&D as much as the next dork, but am I the only person who thinks the combination of “D&D Experience” and “Fort Wayne, IN” sounds like the worst weekend ever?


  • Joh

    Mike Mearls should go back to writing Iron Heroes.

  • Joh

    Mike Mearls should go back to writing Iron Heroes.

  • lol

    Should be interesting to see how it compares to Descent.

  • lol

    Should be interesting to see how it compares to Descent.