Viva La Cola!

Founded in January 2009, PubliCola is a blog about Seattle written by journalists who are dedicated to non-partisan, original daily reporting that prioritizes a balanced approach to news. Started by longtime local editor and award-winning reporter Josh Feit, PubliCola is the first online-only news site in state history to get media credentials to cover the state capitol.

PubliCola was off and running. In June 2009, PubliCola hired another award-winning journalist, super-sourced Seattle city hall reporter Erica C. Barnett.

People were afraid that blogging would change journalism. Instead, we believe journalism can change blogging. Twenty-first century journalism may look and feel different, and yes Erica isn't afraid to get cranky, but we're committed to making sure online news still delivers independent, reliable, even-keeled coverage. And most of all, we're committed to making sure the coverage sparks honest civic debate.

Bringing you cola for the people, PubliCola is named after Publius Valerius PubliCola, the alias for the authors of the Federalist Papers—the original bloggers.

The first online-only news site in state history to get media credentials to cover the state capitol and Seattle city hall, PubliCola has been called a “must-read” by the Seattle Post Intelligencer and a hot “New Media Mover and Shaker” by Seattle Magazine—which also cited our own Erica C. Barnett as the city's No. 1 news nerd.

Monitoring Nintendo

Nintendo wasted its 2009 by riding the Wii hype train to the bank. Their strategy thus far has been to promote legacy games (Wii Fit, Mario Kart, Super Mario) to new customers. Sales are high, so this new-audience tactic has seemed effective. But these players aren’t getting hooked; aren’t coming back every few months for new games.

With the exception of Guitar Hero addicts, Nintendo’s buyers are tucking their Wiis under the mattress next to the treadmill. The casual base won’t flock back to the Wii en masse without a stunner, and there’s Nintendo’s sticking point. 2008′s Wii Music was an epic dud, and last year’s Wii Sports sequel hasn’t shot off with the word-of-mouth appeal of the original. Grandma already pretended to bowl once before. She’s good.

Any hope for Redmond’s Big N this year? Maybe. The company’s only expected casual release for 2010 will come with a heart-rate monitor that sticks to your index finger. Early reports have pegged it as Wii Relax, and while details are mum, it sounds atrocious enough—a stress-management game for people to veg on the couch with—to be a word-of-mouth sleeper hit, complete with daytime talk show buzz, for that treadmill demographic.

But betting on the fad crowd to come back, even by kissing its ass with the coddling of “oh, you’re soooo stressed,” reeks of a fool’s errand. I predict doom for Nintendo in 2010, especially as Microsoft turns up the heat with the wild possibilities of Project Natal.

Frankly, Nintendo would be better off tapping into America’s stupidity zeitgeist a la these clowns:

[youtube]http://www.youtube.com/watch?v=nkVscVBnZIU[/youtube]


  • Mark

    You give MS too much credit. Give them time, they’ll figure out a way to screw Project Natal up. My bets:

    - It will be expensive. How much extra will people be willing to pay to play, especially that “treadmill demographic”? The Xbox has focused almost exclusively on the core gamer demographic, and that brand of gamer isn’t abandoning their controllers any time soon.
    - The tech will be overly complicated, with the result that it will be amazing 10% of the time, so-so 40% of the time, and irritatingly imprecise 50% of the time.
    - MS will, as usual, promote Natal as an “optional configuration” (engineers do enjoy a multitude of options), which means that every Natal-capable game will be split into people using Natal and people using an old-school controller. Online multiplayer will not benefit by this divide.
    - Natal is, at its heart, a me-too play. They’re trying to steal Nintendo’s thunder, years too late. Any Xbox enthusiast who’s enthused at the idea of motion control has already bought a Wii.

    Nintendo has certainly coasted too long on the Wii’s success, but just as clearly they’re not going to bother to innovate until something threatens the bottom line. The current-gen console war is over, and Nintendo won. Personally, I expect the next round of Nintendo reinvention to focus on handheld gaming, in response to the sales they’re losing via the iPhone and iPod Touch.

  • Mark

    You give MS too much credit. Give them time, they’ll figure out a way to screw Project Natal up. My bets:

    - It will be expensive. How much extra will people be willing to pay to play, especially that “treadmill demographic”? The Xbox has focused almost exclusively on the core gamer demographic, and that brand of gamer isn’t abandoning their controllers any time soon.
    - The tech will be overly complicated, with the result that it will be amazing 10% of the time, so-so 40% of the time, and irritatingly imprecise 50% of the time.
    - MS will, as usual, promote Natal as an “optional configuration” (engineers do enjoy a multitude of options), which means that every Natal-capable game will be split into people using Natal and people using an old-school controller. Online multiplayer will not benefit by this divide.
    - Natal is, at its heart, a me-too play. They’re trying to steal Nintendo’s thunder, years too late. Any Xbox enthusiast who’s enthused at the idea of motion control has already bought a Wii.

    Nintendo has certainly coasted too long on the Wii’s success, but just as clearly they’re not going to bother to innovate until something threatens the bottom line. The current-gen console war is over, and Nintendo won. Personally, I expect the next round of Nintendo reinvention to focus on handheld gaming, in response to the sales they’re losing via the iPhone and iPod Touch.

  • Joh

    We all know the format wars will be decided by whomever porn decides to ally itself with.

  • Joh

    We all know the format wars will be decided by whomever porn decides to ally itself with.

  • Sam

    Your link for the Project Natal mention doesn’t go to anywhere.

  • http://www.samred.com/ Sam Machkovech

    @3: Fixed that.

    @1: I respectfully disagree with all four of your claims. * Price rumors mark it at under $80 with a pack-in game; after the initial-adoption rush, it’ll be packed into every 360 from then on. * Precision testing, so far, has proven quite good for any motions more overt than individual fingers. * I believe your “optional” config worries, while valid for older platforms, will be abated by casual level games sold on Xbox Live; remember, no add-on in gaming history has had an Xbox Live-style platform to rely upon. * And it’s a me-better play, not just me-too: think of Call of Duty one-upping Halo.

  • http://www.samred.com Sam Machkovech

    @3: Fixed that.

    @1: I respectfully disagree with all four of your claims. * Price rumors mark it at under $80 with a pack-in game; after the initial-adoption rush, it’ll be packed into every 360 from then on. * Precision testing, so far, has proven quite good for any motions more overt than individual fingers. * I believe your “optional” config worries, while valid for older platforms, will be abated by casual level games sold on Xbox Live; remember, no add-on in gaming history has had an Xbox Live-style platform to rely upon. * And it’s a me-better play, not just me-too: think of Call of Duty one-upping Halo.

  • Sam

    Your link for the Project Natal mention doesn't go to anywhere.