Viva La Cola!

Founded in January 2009, PubliCola is a blog about Seattle written by journalists who are dedicated to non-partisan, original daily reporting that prioritizes a balanced approach to news. Started by longtime local editor and award-winning reporter Josh Feit, PubliCola is the first online-only news site in state history to get media credentials to cover the state capitol.

PubliCola was off and running. In June 2009, PubliCola hired another award-winning journalist, super-sourced Seattle city hall reporter Erica C. Barnett.

People were afraid that blogging would change journalism. Instead, we believe journalism can change blogging. Twenty-first century journalism may look and feel different, and yes Erica isn't afraid to get cranky, but we're committed to making sure online news still delivers independent, reliable, even-keeled coverage. And most of all, we're committed to making sure the coverage sparks honest civic debate.

Bringing you cola for the people, PubliCola is named after Publius Valerius PubliCola, the alias for the authors of the Federalist Papers—the original bloggers.

The first online-only news site in state history to get media credentials to cover the state capitol and Seattle city hall, PubliCola has been called a “must-read” by the Seattle Post Intelligencer and a hot “New Media Mover and Shaker” by Seattle Magazine—which also cited our own Erica C. Barnett as the city's No. 1 news nerd.

Kim Swift's Airtight Alibi

For my Left 4 Dead 2 game review, I had an itch to write the whole thing about Kim Swift instead. I recognized her as soon as she sat next to me in Valve Software’s Bellevue testing room—ooh, ooh! I giggled to myself. I was sitting next to one of the creators of Portal, my fave game of the ’00s! It’s not often I get to kill zombies with a genius quite like that.

More to the point, I’d read her articles about that classic game, and I admired her forthrightness about the development process. In her short tenure in the industry, she has consistently served as ambassador for the new wave of high-impact games, whether by design, innovation, or sheer fun.

Swift has since packed up her Valve bags and taken a job at Redmond studio Airtight Games, and as a Valve postscript, an interview with Swift posted at Eurogamer today gets her right.

The interview is a bit insider-baseball when it comes to games, but the Portal story is a fun one—and Seattle-homegrown, no less. Check it out.

Games seem to be split into two categories. Either they’re kids’ games and have a low production bar and don’t have a lot there for adults to have fun with. Or they’re a big budget game with a lot of substance but a lot of violence that isn’t appropriate for kids. I think there’s a happy medium in between where there’s a little bit of something for everyone, like a good Pixar film.