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You Win. Therefore, You Lose.

I’ve gone back and forth about this year’s oddest video game, Lose/Lose. It’s like the old arcade game Galaga, only every time you destroy an enemy, the game deletes one of your computer’s files—randomly and permanently. If your little ship gets hit, the game deletes itself.

Wild. I’d crown it game of the year. If I had the guts to play it.

[vimeo width="240" height="400"]http://www.vimeo.com/6569275[/vimeo]

This week, indiegames.com interviews creator Zach Gage, and the conversation mostly tackles his artistic intent (“why it is that loss of our data could have such an impact on us?”), along with the issue of virus-protection software damning his game as a Trojan virus. Most of all, I admire his glass-half-full perspective about a game that wreaks havoc on your hard drive:

[It's] the idea that just because there are no defined positive outcomes, you can still come up with a solution for yourself, or you can find a way to learn from a negative situation, and get some positive results. It’s not meant to be a negative game. I feel like just discussing it without playing it is a win state.

Yet I still can’t bring myself to play it. I’d hate for the game to delete a “system” file that brings my computer to its knees, but there’s more to my reluctance. As Gage implies in the interview, the game’s random data sacrifices evoke a troubling-yet-detached tangibility; almost as if each swift deletion doesn’t just knock out a JPEG or a song but also represents a single life somewhere in the world. Gone, no edit-undo.

This is what I meant when I talked about death having new meaning in modern video games. No painted canvas or film could make you look at death the way a lost Microsoft Word file might, as much for the permanent deletion as for your attachment to a ho-hum computer file. The game is free to download (except for the obvious “price” associated).


  • http://gomezticator.livejournal.com/tag/2009+election Gomez

    Why would anyone in their right mind play this game?

  • http://gomezticator.livejournal.com/tag/2009+election Gomez

    Why would anyone in their right mind play this game?

  • Diggabug

    This would be awesome to play on a computer that you are going to format anyway.

    I wonder what the average game time played is before the computer goes tits up.

  • Diggabug

    This would be awesome to play on a computer that you are going to format anyway.

    I wonder what the average game time played is before the computer goes tits up.

  • http://www.twitter.com/jjtweets Johnathon Fitzpatrick

    This would make for the ultimate computer revenge. Either trick someone into downloading and playing it on their computer, or do it yourself for them. Either way, a very real, nasty end to a computer. Just as dangerous as a virus I’d say.

  • http://www.twitter.com/jjtweets Johnathon Fitzpatrick

    This would make for the ultimate computer revenge. Either trick someone into downloading and playing it on their computer, or do it yourself for them. Either way, a very real, nasty end to a computer. Just as dangerous as a virus I’d say.

  • T.Chen

    It’s sort of like Russian Roulette. You never know when the file deleted will be mission critical or just fire a blank and delete some useless cookie file in your browser cache.

  • T.Chen

    It’s sort of like Russian Roulette. You never know when the file deleted will be mission critical or just fire a blank and delete some useless cookie file in your browser cache.

  • Rafter

    Sounds like a fun game to play in a virtual machine. Let it delete whatever, close the the VM and revert back to original image. I am going to try this.

  • Rafter

    Sounds like a fun game to play in a virtual machine. Let it delete whatever, close the the VM and revert back to original image. I am going to try this.

  • http://www.joeszilagyi.com/ Joe Szilagyi

    Agreed @5. This would be fantastic to play in VM.

  • http://joeszilagyi.com Joe Szilagyi

    Agreed @5. This would be fantastic to play in VM.

  • http://unclevinny.wordpress.com/ Uncle Vinny

    Great find, Sam. I really enjoyed the “what is video game death” article, too. I was thinking it would be about the fact that death is so impermanent. In Warcraft I kill and get killed dozens of times a day, but players and NPCs just pop back up again (“spawn”). Y

  • http://unclevinny.wordpress.com/ Uncle Vinny

    Great find, Sam. I really enjoyed the “what is video game death” article, too. I was thinking it would be about the fact that death is so impermanent. In Warcraft I kill and get killed dozens of times a day, but players and NPCs just pop back up again (“spawn”). Y

  • Rev Smith

    @rafter; aha – a kobiyashi maru approach.

    @gomez:
    Being reluctant to delete something as relatively meaningless as a random computer file – that is, having such deep attachment to a false, ele-chronic reality that you can’t let go of any of it – is the subtext Sam’s speaking to here. Would you be more willing to play the game if it were reality TV, and you randomly lost one item in your house? Are tangibles less valued in your life than virtual ‘second life’?
    If you have backups and boot disk (and why wouldn’t you?) the game isn’t as big a “risk”.
    Whereas the contrast of being able to kill / sacrifice ‘Yourself’ in say, a MMORPG, speaks to a flipped (and some would say, though I disagree) warped reality: you are willing to pretend your human-looking avatar will bleed and kill and die, but that humorous icon you saved in your pix folder is too damn MEANINGFUL & VITAL to part with?
    Right mind, indeed. =)

  • Rev Smith

    @rafter; aha – a kobiyashi maru approach.

    @gomez:
    Being reluctant to delete something as relatively meaningless as a random computer file – that is, having such deep attachment to a false, ele-chronic reality that you can’t let go of any of it – is the subtext Sam’s speaking to here. Would you be more willing to play the game if it were reality TV, and you randomly lost one item in your house? Are tangibles less valued in your life than virtual ‘second life’?
    If you have backups and boot disk (and why wouldn’t you?) the game isn’t as big a “risk”.
    Whereas the contrast of being able to kill / sacrifice ‘Yourself’ in say, a MMORPG, speaks to a flipped (and some would say, though I disagree) warped reality: you are willing to pretend your human-looking avatar will bleed and kill and die, but that humorous icon you saved in your pix folder is too damn MEANINGFUL & VITAL to part with?
    Right mind, indeed. =)

  • Ben

    Just play it in a virtual machine. It reminds me of the Doom port that allowed you to kill processes on your machine by killing enemies: http://www.cs.unm.edu/~dlchao/flake/doom/chi/chi.html.

  • Ben

    Just play it in a virtual machine. It reminds me of the Doom port that allowed you to kill processes on your machine by killing enemies: http://www.cs.unm.edu/~dlchao/flake/doom/chi/chi.html.